In Homefront, for the majority of the game, you feel like an unwanted irritant. So far has the Call Of Duty Copying gone that it is believed the ideal game is one in which the player is barely involved. It's an interactive cutscene with occasional shooting galleries. Although, in fairness, I really didn't want it to last much longer. So quitting out after the end credits I was slightly mystified to see I'd played for four hours. That all racks up on Steam's record of how long I was going to take. But then people kept interrupting me, IMing about stuff, the phone rang, I had to pee. In fact, because I've read so much about the game only lasting four or five, I was determined to time it as honestly as possible. Games aren't a race, and it would be rather nice if my cousins in this business could stop the one-upping. ![]() "Coming in at around six hours," they'll say, because eight is around six, right? And then someone on another site reads this and thinks, "Six?! It took me seven! Um, I'm going to call it five." Because god forbid you take longer - it would mean you must be bad at the game! Or, perhaps, you took your time, explored it a bit more, stopped to blow up the roses. People like to boast they finished a game in the shortest time imaginable, as if that's some kind of achievement. There's this strange bravado amongst games reviewers that I've noticed. ![]() ![]() But is it concentrated glory, still worth your time? Read on to find out Wot I Think. Day two it is then, because wow, this isn't very long. Unfortunately a wayward postie failed to deliver our copy in time for a day one review. Homefront was finally released in the UK yesterday after a pointless three day delay.
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